UVMap AI texture workflow

AI texture editing for UV maps and 3D models

Load or drag and drop textures and scenes, click meshes to find the right map, optimize assets, and export from the browser.

Local texture editsClick mesh to find textureTexture + model optimization2D/3D previewExport + open sourceGLB, GLTF, ZIP, PNG, JPG, WEBP

Recent and sample projects

No recent 3D projects yet.

Sample Project

Load or drag and drop

Open images, `.glb`, `.gltf`, `.zip`, or a folder with a glTF scene and its assets.

What you can do

  • Edit only the part of a texture you want to change.
  • Click geometry in 3D to jump to the matching texture.
  • Use mask tools, compare results, then export.

Formats and optimization

Supports PNG, JPG, WEBP, GLB, GLTF, ZIP, and glTF folders. Includes texture optimization, GLB/GLTF optimization, export, and an open-source workflow.

Browser-based texture editing for artists working with UV maps, material variants, and glTF pipelines. Built by startup studio Refactor at refactor.nl.